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- Watch_Dogs™ Bad Blood - Part 14 out of 5 stars from 375 reviews375
- 9/30/2014
- 2.13 GB
Description | Share thisCopy and paste this link into an e-mail or instant message:http://marketplace.xbox.com/en-US/Product/Watch-Dogs-Bad-Blood-Part-1/de962e42-5439-4a00-9393-663beb6591b8?cid=SLinkClick to create and send a link using your email applicationIf you own the WATCH_DOGS Season Pass, DO NOT purchase this content here as you will be charged again. WATCH_DOGS game required; sold separately. Xbox LIVE free membership required. [This is part 1 of 2. Part 2 is required to play and is available at no additional cost.] Revisit Chicago in a brand new Watch_Dogs adventure! Play as T-Bone Grady, the legendary and eccentric hacker. Now on the run from Blume, T-Bone only has two choices: flee and start a new life, or stay and fight Blume to save an old friend. Face your shady past on your road to redemption. New features: • Play as T-Bone in 10 new campaign missions • Discover many new locations • Fight with various new tools like T-Bone’s remote-controlled car • Experience a new dynamic system of side missions that offers endless hours of challenges and step in Chicago’s gang world • Enjoy the new 2 player online co-op mode with a friend or in public match making
The open-world game's PC version has been suffering from performance issues for many players, even on high-end hardware.
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Uplay issues aside, there have been numerous reports regarding performance issues with the PC version of Watch Dogs, particularly from users with AMD hardware. Fortunately, a patch is in the works that should improve things--but in the meantime, it's sparked a heated discussion between graphics card makers AMD and Nvidia.
Watch Dogs graphics technical director Sebastien Viard has sent out a series of tweets briefly explaining what could be causing the performance issues and offering recommendations for dealing with them. 'Watch Dogs can use 3+ GB of RAM on [next-gen] consoles for graphics, your PC GPU needs enough VRAM for ultra options due to the lack of unified mem[ory],' he wrote in one tweet. For those with problems, he suggested, 'If you experience lag/stutter on a fast PC, try to lower one of those settings to reduce the GPU VRAM usage: texture quality, AA, resolution.'
'Making an open world run on [next-gen] & [current-gen] consoles + supporting PC is an incredibly complex task, the team did a fantastic job. Congrats guys!' he continued, before revealing work is underway on a patch: '[O]ur PC prog[rammer]s are also currently working on a patch to improve your experience thanks to your reports, stay tuned.'
Watch Dogs quickly became the fastest-selling game in publisher Ubisoft's history when it was released this week, although the game's launch was mired for many because of myriad technical issues. Some players had trouble downloading their preorders from the PlayStation Store, while others were unable to log in to Uplay (which on PC meant locking them out of the game altogether). The Uplay issues even extended to games other than Watch Dogs, affecting titles like Trials Fusion and Assassin's Creed IV: Black Flag.
The game's performance issues on PC caused AMD to speak out this week, as the company took aim at Nvidia's GameWorks, a toolset developers can use when building their games (Watch Dogs being one such game).
'Gameworks represents a clear and present threat to gamers by deliberately crippling performance on AMD products (40% of the market) to widen the margin in favor of NVIDIA products,' AMD's Robert Hallock told Forbes. 'Participation in the Gameworks program often precludes the developer from accepting AMD suggestions that would improve performance directly in the game code--the most desirable form of optimization.'
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